January 4, 2020 34
Warfield is saved by Raynor.
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wrg, idts. bigx doesnt matter, not manx
1:46 Heh… if this were Coop mode, no need for Banshees. Tychus could singlehandedly keep the rest of them Zerg at bay 😀
Raynors Rifle is anti Space Marine as well
MAKE A MOVIE BLIZZARD!
Ammo being infinite until needed in a certain situation
Raynor my baby!
Warfield: you might be a damn pirate raynor, but whatever happen you save ma balls today, and i won't forget that..Raynor: All in the days work general..
Good job jim saving em balls just in time lol
I'm from the future. Starcraft 2 is now free to play! And there have been two expansions!
One of the most high tech armor that takes as solid minute to properly put on And it gets torn apart like tissue paper At this point you got to ask your self Why the fuck do they still wear armor when then could just wear their pajamas and still get the same “protection”
Was that hydralisk just burrowed in the terran trench the whole time? Hydras can't move while burrowed. I imagine it was like "Shit, my team's just killed all the other terrans. Better kill the general before anyone else killsteals."
"The natives are getting restless" best line in all Starcraft II ! R.I.P. Tychus Fidley
Love how blizzard forgot how the GAUSS Rifle works…
dylan! you son of a bitch 3:12
I hope Warfield can live on in Heroes of the storm.
1:55 "Angels on our shoulders."
Thanks for wasting such a good character. Fucking Blizzard idiots.
You know, something that just occurred to me… why does a Gauss rifle have a muzzle flash and spent casings?
I've noticed this part is very similar to how Arcturus sent Raynor down to save Edmund Duke. Same concept, recruited to the cause.
What does HEV mean?
1:37 is so romantic <3
Dem hydra spines so stronk lol
2:18 By now, all of the other marines are dead. "My boys" refers to his balls.
General Warfield's Day Planner:
5:00: Alarm goes off. Punch alarm clock. Order new alarm clock.5:10: Morning briefing. Punch adjutant. Apologize. Coffee.7:00: Paperwork. Sign 70 reports at one time simply by punching them.10:30: Brief high command. Repeatedly punch them until they agree to new stratagem of punch-based frontal assault.12:00: Lunch. Comes pre-punched, because they know how you like it already.14:00: Physical therapy for Advanced Proximal Phalanx Arthritis (Boxer's Disease).15:00: Speed bag.17:15: Jeep stalled. Punched jeep, then walked rest of way.19:30: Skipped dinner. Thought about Myra and the grandkids, so far away. Will he ever see them again? What kind of world will they grow up in? Do they know he's thinking about them? How many happy memories do all of them have left together?21:00: Punch lights out for lights out.
Raynor will forever be The Man
Gauss rifles that eject brass casings… sighs
i wonder with this kind of graphic they could make an action or an fps game of starcraft, or just continue to develop starcraft ghost
The level that leads to this was a bit dissapointing in that there's no REAL rush to go save Warfield. The only way he can actually die even on Brutal (which in the human campaign really lives up to the name) is if you destroy him yourself.
RAYNOR IS SO COOL!!! "All in a days worth, general". Making it sound like it was just a regular day for him, wow.
Think I'll drop my own comment into this mess of a flamewar. In SC1, each campaign had its own story and purpose, a message. The Terran campaign was a cautionary message about how the enemy of your enemy is NOT necessarily your ally. The Zerg campaign was a fairly simple "hivemind" oriented story where you play as the bad guy, didn't have much of a message aside from setting up the Zerg as a powerful, singleminded force of nature; not necessarily evil but certainly a threat to everything else. But it DID help set the stage for the Protoss campaign, which was themed heavily around setting aside old hatreds and differences to deal with a bigger threat. At the time, it was a fairly new story concept in the RTS genre, one also seen in C&C2's expansion release a couple of years later, Firestorm. Warcraft III would also employ this overarching theme. And then there was Brood War's campaign, which was slightly more linear and interconnected in how it progressed. Brood War's overall story could best be described as a message that some forces are beyond our control and we shouldn't try to harness them. As DuGalle puts it, "The creatures we were sent here to tame…are untamable."
The characters were also quite good. Raynor was your ordinary guy, maybe a bit more altruistic and brave but he's supposed to be the average good old boy type thrown into a very "grey" world where almost everything is morally ambiguous and he thus often has to compromise with the principles he values in order to have any hope of success at all. Kerrigan as a Ghost was a tragic figure, a soldier but also a woman, capable of fear, affection, annoyance, and devotion; a very human character. You felt for her. And then she was infested. In SC1 she was mostly a mindless power-mad thrall of the Overmind, but in BW she was the character I've repeatedly described as that biker chick who you love to hate but also unwillingly admire just because she's plain badass. Mengsk? Yeah, he's an asshole but he's a BELIEVABLE asshole in SC1: He seems to genuinely believe his cause to be for the good of all, but he also lusts for power, and in BW you see that his lust for power and his vengefulness outstrips his sparse idealism. He isn't necessarily evil but there's no place in a conventional Heaven for him, either.
I was quite interested in seeing where SC2 would take this scriptwriting. Yeah, it stole a lot of stuff from WH40K but it was still in many ways a pretty original sci-fi story. It would be inaccurate to marginalize it as "a more hopeful ripoff of WH40K." Then I actually saw WoL. Shame. I liked Gabriel Tosh because he harkens back to the old style of SC storytelling as a "grey" character like a lot of others from the older installment in the franchise. But most of the characters I had so enjoyed watching for over a decade had been stripped of much of their identity. Raynor wasn't so bad because he had his moments where he wasn't all good, but what they did to Kerrigan and Mengsk is not acceptable, period. Both were transformed into transparently evil, two-dimensional baddie types. Mengsk isn't an idealistic if hypocritical ruler, he's just a powermonger who openly lies and terrorizes his populace. The game doesn't even try to show what little moral backing he has, and the news segments with Donny Vermillion were funny but also served to complete the ruination of the Dominion as anything other than "the bad guys." But this pales in comparison to what they did to Kerrigan: There were moments in BW where she acted like she had some remnants of a conscience, some part of her that still wanted to be human. And she was capable of fear, too, as seen in the briefing to the last mission of the second Zerg campaign. In SC2, she's this evil alien overlord megalomaniac. Almost no trace of her old personality, where she acted like the Queen Bitch of the Universe: A casually sadistic but cunning manipulator who did everything in style. Instead, she's just your typical "I AM YOUR GOD NOW, BRING ME YOUR VIRGINS" villain. Could've been ripped right out of a Power Ranger flick and you'd have trouble telling the difference. The hate WoL recieves is well-deserved, sorry.
The game tries to make players think for themselves and feel like they have some control over how the story progresses. Gabriel Tosh vs. Nova was a good moment. You find out the man you've been helping has been using you, but the person who tells you has an agenda of her own, and is technically a sworn enemy. Although Tosh could've argued better for his own side, it was a fairly hard decision, objectively. Nova could be lying, Tosh could be lying. Neither are very trustworthy. Unfortunately, this decent writing doesn't extend to the other two choices: Both the Haven and Char decisions were bullshit. Hanson, if she was a more realistic character, would know there was nothing she could do for the infested colonists in Haven and tearfully let Raynor kill the infested while she works to save the rest. Even if she could cure the virus, the infested would probably just die from the changes caused by said virus. And of course, she earlier says "Conventional wisdom says a cure is impossible. The virus mutates too quickly." Behaving irrationally like she did during the choice and forcing you to attack your old, valued allies really made no sense: It was drama for the sake of drama and for the sake of giving you a "choice." And you could've actually taken both of the options in the Char decision: "Hell, if this platform's so important, why not just nuke it?" "The nests are burrowed deep into the superstructure. Surface detonations won't do it." And just after that, you find out the objective of the mission is to destroy the cooling units for the platforms. On the surface. Nukes would've worked for that. Would've saved the lives of some members of the strike team and allowed you time to go underground and kill the Nydus Worms. It doesn't help that the decisions are also never wrong: No matter what you do, it's the right decision and you get to feel good about it.
I liked Heart of the Swarm. It wasn't perfect. It's still a shadow of what SC1 and BW were. But it returns to those gloriously dark days when not every single action you take is somehow justified, even if it's actually the wrong decision. (Not to mention that being the equivalent of the Bugs in the Starship Trooper movies for a change is actually just plain fun in the dumb, "Let's destroy everything and revel in our power" kind of way.) Kerrigan is different than she was as any of her previous forms: As the Ghost, as the Queen Bitch of the Universe, or as the boring alien overlord of WoL. But given what happened to her, her character makes sense. She has a conscience and she hates much of what she has to do, but not enough to redeem her from a moral standpoint. She's still an antihero instead of a "good gal." Her story is about getting revenge on one man and killing hundreds of thousands, even millions of people to do it. Yeah, he's an evil bastard who needs to be put down, and so her actions could be justified, but she's not doing it to liberate people, she's doing it for revenge, plain and simple. It also shows her coming to terms with her role – her destiny – as the one to save the universe from Amon by wresting control of the Swarm away from him. Of course, Mengsk is still disgustingly two-dimensional and Narud was another intellectual snorefest. I was also disappointed by Stukov. Don't get me wrong, I liked Stukov in HotS and think he should've been given more important roles outside of Skygeirr Station. It's just that while he wasn't ever an especially well-developed character, he's nothing like he used to be and while that may make some sense given what happened to him, he still seems like he's changed too much for that. On the plus side, Dehaka was a very interesting character and the development of Zagara's character from yet another snorefest overlord into a competent leader was also good, and Stukov was still a good character overall because he provided another human perspective on the events of the story that in many ways complemented Kerrigan's.
I hope Legacy of the Void will ditch the pseudo-mysticism of the Protoss we've seen in SC2's Zeratul and return to how Protoss society looked in SC1/BW: Sort of mystical in Zeratul's case, and in the case of the khalai Protoss, pompous and arrogant but down-to-Earth. I would've been too cynical to hope for that after WoL but HotS has given me some reason to hope for the better.
Hating on wol? You really hate blizzard for no reason..the first sc was trash. Poor storyline. Total annihilation is better than sc1. Calling sc2 shit cause its way better than the original proves your an arrogant dumb yank.
Living, what are you an arrogant troll? Stop posting shitty nonsense about the game. You hate cause your butthurt. Stupid yank
DAT PREDATOR REFERENCE
Why are there spent bullet casings falling on the ground? Those are supposedly gauss rifles. They don't rely on powder based projectiles. They literally launch the entire bullet.