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Access the GTFO Early Access Beta by signing up as an ambassador at

GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY franchise. Players get to play as a team of scavengers, forced to explore and extract valuable artefacts from a vast underground complex that has been overrun by horrifying monsters. Gather weapons, tools, and resources to help you survive – and work to unearth the answers about your past and how to escape.

Become an ambassador at:
Join the official GTFO Discord at:
Follow the game on Twitter @

About 10 Chambers Collective:
Founded in 2015, 10 Chambers Collective is an independent studio based in Stockholm, Sweden. The studio was founded by Ulf Andersson who also founded Overkill Software and is the game designer behind the PAYDAY franchise. GTFO is the debut title from the studio. More information about 10 Chambers Collective is available at www.10chambers.com. For press and media enquires, contact [email protected]

PAYDAY THE HEIST® and PAYDAY 2® are registered trademarks of their respective owners. After Impact AB is not associated with, affiliated with, sponsored by and/or endorsed by them.

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Comments

Лиса с Планеты Хаоса November 26, 2019 at 1:00 am

Well done, guys! Good luck!

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Eassst November 26, 2019 at 1:00 am

Shit, it's a total of round about 8 people developing this? Holy moses, neat.

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ᏴᏞᎪΝᏦᎬͲ ͲᎻᎬ ᏴᏆᎪՏ November 26, 2019 at 1:00 am

Iam really down for this game,I had seen the demo a long ago.After a long time I thought that it was a abondont project but iam really happy it is legit.I hope u the best luck u guys.For the footage I saw it seems pretty ok,just a small finishes right and there.It already has a turret now if it has lmgs also then take my soul.For the skin part idk u can add some like neon or a bit bright color skins for the guns and like u can put different vest,helmets,pants and accesories for the characters and generally u can put them to the community market,thats my perspective ofc.

Oh and if u can pay attentions to the feedback(I know thats it is obvious and it will piss u that I wrote it but a LOT of devs make this mistake)

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Mac Macker November 26, 2019 at 1:00 am

Been looking forward to this game for a long time now, saw it in a 'promising upcoming video games' video a long while back.

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Maciej Gałecki November 26, 2019 at 1:00 am

its time for "shut up and take my money!" meme 🙂

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Cooper Gasway November 26, 2019 at 1:00 am

I can tell you guys are really pouring your hearts and souls into this! I can't wait to play it!

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Illumina Blade November 26, 2019 at 1:00 am

"there will be no subscription fee, pay to win solution, or loot boxes"

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Lucky Split November 26, 2019 at 1:00 am

J'ai tellement hâte de pouvoir y jouer !

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youngtusk November 26, 2019 at 1:00 am

Anxiously awaiting this game! Finally a dedicated developer, who takes time to make a great game while listening to the customers. Patiently waiting for the release, for the greater the fun it will be when finally everyone can enjoy it.

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CANDY's Tunes November 26, 2019 at 1:00 am

I was able to get a group of friends to try the alpha with me, and we were blown away by how much fun it ended up being. Super excited to round them back up for Early Access!

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Dethrox November 26, 2019 at 1:00 am

soo when the beta start ??

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MUTO Prime November 26, 2019 at 1:00 am

Played the GTFO alpha, everything about this video made me even more glad I checked it out, can't wait to support this and the developers more.

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Its Shas November 26, 2019 at 1:00 am

I can't wait for my first rundown 😀

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Duolingo November 26, 2019 at 1:00 am

I have waited so long to play this game and I got a chance to when its early access was released for a couple of days and I can definitely say that I am massively looking forward to this game coming out when ever it does. Take as much time as you want to make it because we will all be ready for when it is released.

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Zai November 26, 2019 at 1:00 am

Ok, since the Alpha. This is getting me HYPED. Hearing the new Rundowns after a certain time is really interesting and very challenging to complete

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Marcelino1098 November 26, 2019 at 1:00 am

What if you have only 3 players for example? Are you forced with a random, will it become a 3 man team or will you get a bot?

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Kevin MacTavis November 26, 2019 at 1:00 am

Just release the early access already!!
I cant wait1!!!

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Dragonsamurai November 26, 2019 at 1:00 am

I hope the game will have an option to resize or customize the UI and HUD

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anthony echeverry November 26, 2019 at 1:00 am

Looks great fellas!

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Atzaltl Coatl November 26, 2019 at 1:00 am

This pleases me. You may continue.

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IronRain 15 November 26, 2019 at 1:00 am

Oh shit son, we're closing in on a drop! You keep up that good work 10 chambers, you know we're all waiting!

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ユリあン November 26, 2019 at 1:00 am

Cool ! ><

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waffen November 26, 2019 at 1:00 am

where is my korea sub??

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Ayame Kajou November 26, 2019 at 1:00 am

I'll be honest here, there are issues with this game and I feel you guys know it too.
A horror game usually builds fear and dread to a point where it is then released before building it up again, requiring a slow pace except in moments of panic or escape.
A co-op shooter requires teamwork but also requires quick decision making, leadership and options.
When I played the alpha, I found the issue of slow pace was a detriment to the co-op play and decision making – not everyone is going to follow orders or communicate effectively. This is where the game needs to give the players more options to mitigate said issues.
On the other side of the coin, constant dark spaces and playing the same area over and over again due to failure, does not build fear, in-fact the fear and dread gets nullified. You and your team become more numb to the horror and "scary parts" due to sensory overload. There needs to be more calm, lit up areas for players to loot and prepare for the next area to break up the monotony of darkness, horror and enemies. This gives the players a release so that the players will dread going back out there to darkness and monsters, building tension again, before releasing it at another calm, lit up area.
There are some design choices such as heart beats, which I would consider "red glowing enemies" as it didn't resemble a heart beat to myself and others. It was difficult to understand this mechanic and people often aggro'd the enemies even though everyone was being stealthy. Players knew to sneak up and hit the enemies with a melee weapon, but they didn't know that hitting the enemy while they were glowing red would aggro the surrounding enemies. In-fact often people make that mistake because of the timing of the melee hit, as they are charging up the weapon, it takes time, meaning they may glow red at the moment of mouse release.
As you progressed, myself and many others found it increasingly difficult if you aggro enemies, even with all of us with turrets as tools to test, and conserving ammo and collecting utility ammo packs to keep the turrets filled up. We often died to the enemies and didn't find it fun nor did we find it scary. We felt it was fun and scary for the first couple of hours, but after that, it became an annoying chore and everyone was arguing about who was at fault for the failure.

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Ashmaker November 26, 2019 at 1:00 am

Ok this is fucking bad ass. God damn this game looks soooooooo good.

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Tyrdbw November 26, 2019 at 1:00 am

no p2w? OMG, PERFECT!

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ThePlankerd November 26, 2019 at 1:00 am

I want!

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oofN00bOof November 26, 2019 at 1:00 am

Loved the alpha, hyped for the early access! Glad to hear no pay to win content and lootboxes. I wouldn't mind DLC as long as its fairly priced and has a decent amount of content.

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Pride wolferscorp November 26, 2019 at 1:00 am

💜💚🖤🖤💚💜

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William Thomas November 26, 2019 at 1:00 am

I’m super pumped for this, but I have a few questions I Can’t really find answers to. I got early access alpha keys, does that mean that when the first rundown is up, we get in for a limited time before the paid version is out, or is this the same as early access for paid players but we have it for free? How will the game stay fresh for players, even after the set of rundown challenges are completed?

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