The Sinking City is out on 27 June, but have Frogwares succumbed to the madness of the Call of Cthulhu? Matthew puts on his detective hat, unfolds his Oakmont map and sloshes about in the city. From freeform investigations to hbland world design, we look at the best and worst Sinking City features.

Rock Paper Shotgun has a full Sinking City review on the site. This is the RPS video team The SInking City review – a Sinking City PC review, to be precise. And we’ve been waiting for this one with some intrigue. Ever since the not very good Call of Cthulhu game last year (our review is here: we’ve been waiting to see if Frogwares could make a better job of it. Early SInking City gameplay didn;t inspire us with hope – and I’m not sure the current The Sinking Sinking gameplay is much better – but there are interesting ideas. So in this Sinking City test we’ll mainly look at how it fits into the detective genre, and if it’s open world approach is much cop.

It’s quite daring to spread a linear mystery over a vast city and leave people to solve it for themselves. If you’re wondering how long is The Sinking City, it’s not a massive game. The Sinking City’s length is about 12 hours for the main campaign, with another 10 or so for the side content. Even so, there’s a fair amount of repetition there. Use the fast travel points to get to your destination quickly. This Sinking City PC gameplay should give you an idea of the game’s technical standard – this was recorded on an RTX 2080 Ti – there’s not a lot in the game to actually push a card of that power, and even with all that juice the game is prone to pop-in and some incredibly ugly sights. Is it deliberately dreary or plain ol ugly? I think the latter but the jury is out.

Elsewhere in The Sinking City verdict video I look at the hodge podge of detective game influences on this Sunken City, from the Sherlock Holmes games of Frogwares’ past to other gems like Her Story, The Vanishing of Ethan Carter and the mighty Sherlock Holmes: Consulting Detective (the boardgame, not the ropey videogame version). Sinkign City is far from the best detective game on PC – if I was to recommend one, I would suggest The Outer Wilds (although it’s a space game, the process of following rumours across the galaxy makes it an incredible detective game) or Return of the Obra Dinn – where you have to solve the deaths of everyone on board a ghost ship. Now that is a detective game and a half.

If you have any questions about this SInking City review, do let me know – whether it’s something from the review that doesn’t make sense, or something I’ve not covered. Want to know more about the specific Lovecraft inspirations? I can help with that. Want to know about the character skill system? I’m your guy. Want to know how long is Sinking City game? Well, I’ve covered that already. Keep up. Want to tell me off for playing The Sinking City with a controller? Please don’t. I was recording footage while sitting back on a very comfy sofa. I refuse to feel bad about this.

If you enjoyed this video why not watch some of Rock Paper Shotgun’s other efforts? We have a lovely review of The Outer Wilds that I’m quite pleased with – it’s my game of the year so far, and you can find out by watching here: If you did enjoy this video, please do give it a like, write something nice and subscribe to the channel. It makes us feel nice and fuzzy, which is what you need after the soggy horror of The SInking City game. Thanks for watching.

#SinkingCityReview #TheSinkingCityReview #RockPaperShotgun

source: https://otrasnoviaxeiro.com/

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Comments

Jorjgasm November 23, 2019 at 11:02 pm

Shameless reuse of assets – ahem, Dragon Age 2. Still a great game.

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Time Rider November 23, 2019 at 11:02 pm

Cool video. Very in depht

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Toa Kovika November 23, 2019 at 11:02 pm

Honestly? I was expecting a great Lovecraftian horror game with both this and Call of Cthulhu – both have disappointed me.

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Rich Cole November 23, 2019 at 11:02 pm

this game sucks and it ruins a good beer buzz for sure

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Vasilijan Nikolovski November 23, 2019 at 11:02 pm

Pretty damn good review, basically everything I needed to know for me to decide whether or not I wanna play the game, I love that.
Subbed.

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William Heitman November 23, 2019 at 11:02 pm

So what I really want is more of that C&P deduction drug. Is there more of that to be found here (even in limited quantities), or should I just move along? Are all of the cases simple or oversimplified by the Ethan Carter mechanic?

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Rusty XVX November 23, 2019 at 11:02 pm

More like cosmETIC horror

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TheRaziel07 November 23, 2019 at 11:02 pm

This game is when CJ from San Andreas had a lot of depression

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theslayerboy November 23, 2019 at 11:02 pm

1:27 I want that one!

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resistance1207 November 23, 2019 at 11:02 pm

I really wanted this game to be good, but it’s really quite terrible. The game feels really unfinished.

NPC’s constantly phase in and out of existence, buildings you can explore, are barren and empty with nothing actually in them but bland textures. Gameplay is absolutely terrible, and feels so dated. Graphics are ugly, even maxed out on PC. Movement feels clunky, map is huge, but 70% of it is un-explorable.

NPC’s almost all look the same, NPC’s float in mid-air, you get stuck in areas you should be able to crouch through, animations for NPC’s are very similar, you spend majority of the game running around confused and lost, had an NPC in the hospital floating in mid air in a laying down animation, etc etc.

Not only that, the game is very short and deprived of actually feeling like a city with interesting or engaging NPC’s.

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Hello Hi November 23, 2019 at 11:02 pm

This game is full of illuminati symbols.

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rog's falsetto November 23, 2019 at 11:02 pm

tbh, charles is lit af 🔥🔥

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Signal Blue November 23, 2019 at 11:02 pm

I've enjoyed (the little of it) that I've played so far. This review is on point about the game.
The game definitely doesn't hold your hand for everything, which is a major plus. Be sure to tweak the detective settings like he says.

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Chris Bridston November 23, 2019 at 11:02 pm

Only big complaint is the massive screen tearing on my PS4 pro ..def didn’t live up to what I was hoping .. other double aa games like Vampyr or call of Cthulhu.. etc.. but this games screen tearing was so distracting it almost ruins it for me

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Ricardo Torres November 23, 2019 at 11:02 pm

The only thing I didn’t like about the game was not knowing where to go, put some waypoints for casual players, ended up returning it sadly.

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Bob Brock November 23, 2019 at 11:02 pm

After reading several average reviews for this game, I was really let down since I preordered it. Once I actually played it I was very impressed. I really enjoy this game. I could see why some may not get into it, but I'm loving it. You really have to read and use your head. It reminds me of Kingdom Come Deliverance on hardcore mode.

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No November 23, 2019 at 11:02 pm

I don't like gadgets or fake dads

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Running Commentary 21 November 23, 2019 at 11:02 pm

Having a few vague similarities to Bloodborne is enough to make me buy this game.

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AWDH17 November 23, 2019 at 11:02 pm

Surely no game can have more repeated areas than Mass Effect 1. Every side quest saw you chase someone to the same base or mine on a random planet (once you’d clumsily hurled the Mako in its vague direction upon landing). And I say this as a guy who loves the ME series – apart from the above and the ending of 3, obviously 🙂

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KalElRedK November 23, 2019 at 11:02 pm

The thing with AC Odyssey is to not look at questionmarks at all.

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Adam November 23, 2019 at 11:02 pm

Yeah whats up Rock Paper Go Fuck Yourselves.

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mph seti November 23, 2019 at 11:02 pm

I think the problem with 'Lovecraftian' games is that they show you too much actual rendered monsters/horrors, and don't show you enough of their effects on people and your character. The go-to seems to be a sanity mechanic, which is, IMO, flawed.
The creepiest horror games I've played don't even try to be Lovecraftian. And sometimes even succeed because they 'failed'. Like how in Silent Hill 2, the mist is there because the PS2 couldn't handle long draw distances. That's a flaw that became the signature cool thing about the game.
I think a good Lovecraftian game should start normal, seem normal and slowly fall apart as you play. You, as a player, should start to question the game itself.
Also, don't call it A Lovecraft Game. Let cosmic horror emerge, like it should, and leave much to the imagination of the player.

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Ryan Eastwick November 23, 2019 at 11:02 pm

“…a brick, which is basically a rock with ideas above its station.” LOL

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Messofanego November 23, 2019 at 11:02 pm

So, Bloodborne still stands as the best modern Lovecraftian game, then?

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Crazyschizomaniac November 23, 2019 at 11:02 pm

I think he’s missing the point of the manually placing the flags I find that interesting as while it adds monotony it’s better than the autonomy where heard to games should always try and reinvent even when it seems counter intuitive

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Glodus Muspell November 23, 2019 at 11:02 pm

How long is the game?

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CurseTheCosmos November 23, 2019 at 11:02 pm

It seems cosmic/eldritch/Lovecraftian horror games can't seem to take the leap from tabletops successfully. That's a shame. I was really looking forward to this. Gonna save my money then. Thank you for the review, Matthew.

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Elann Suvat November 23, 2019 at 11:02 pm

Even though it is a cosmic horror game, the developers managed to make the town and environments look so dead. They clearly got lost in the conceptualization stage. They just put NPCs here and there just to put them there. There's no reason, logic, or inspiration for any of the assets. Nothing is meaningful.

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cerebral ballsy November 23, 2019 at 11:02 pm

I played Dragon's Age 2. I'm a repeated areas pro, it won't even phase me.

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Gabriel Anibal November 23, 2019 at 11:02 pm

Sad, I was expecting great things on this game

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Christian Medina November 23, 2019 at 11:02 pm

This the 3rd review I've seen from this Matthew guy and this guy's good

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Dr. Steve Brule November 23, 2019 at 11:02 pm

I'm really torn on this game. I really love anything with the "Lovecraft" aesthetic, but many other games before this one have failed to capture that feeling. Your review was straight to the point and was able to deliver in explaining the ups and downs of the game. Thanks for your help.

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Eli Nelson November 23, 2019 at 11:02 pm

I'm confused about the theming in this game. I see Lovecraftian horrors but they seem absolutely at a disconnect with the rest of the world and your character's motivations at large.

Is it just that you wanted to avoid spoilers, or do you never confront the deeper evils in this town a la something like Call of Cthulu: Dark Corners of the Earth?

The gameplay here just looks like you're a pretty average detective running around in a shantytown, and oh, sometimes there's weird monsters in the way of your plain detective work, best to just shoot them and not ask too many questions.

I would expect that to maybe be the first 1/3rd to 1/2 of the game before you started delving into the bowels of the Earth looking for real answers or something.

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SebaIG November 23, 2019 at 11:02 pm

The guys at Frogwares don't seem to know what their player base is or maybe they want a different one, I don't know. They keep pushing in the wrong direction, like with the last Sherlock Holmes: "Should we try to improve puzzles and the deduction mini game? No, faux open world and younger, hotter Sherlock and Watson is what people want".

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Mystical Nisha November 23, 2019 at 11:02 pm

Great,hope you guys reach 1 million subscribers soon 😃❤️

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Because I am indy November 23, 2019 at 11:02 pm

How does a Silent Hill sucessor sound to you?

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David Murray November 23, 2019 at 11:02 pm

I do wish more games dealt with the smaller scale weird fiction genre. Among my favourite Lovecraft stories are "The Colour Out of Space", "The Hound", "He", and "The Haunter in the Dark". These barely even reference the wider mythos and are primarily about unexplained horrors leaking into the everyday.

You mention "Return of the Obra Dinn" in the video description which I think is one of the best examples of what I'm getting at, and perhaps even "The Vanishing of Ethan Carter" and "What Remains of Edith Finch" would fit into that same category. Something believable, horrible, and without some cosmic being to attribute it to – these stories offer no greater explanation than "this exists, we just don't know about it", and I find that to be richer horror than "Cthulhu did it".

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Lionel Fernandez-Alba November 23, 2019 at 11:02 pm

"Other RPS memers" read as Alice telling you to be nicer. Also the brick joke was golden – you should be proud of that one.

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joe hue November 23, 2019 at 11:02 pm

It feels like they should have nixed the combat and developed the open world mystery. That sounds like a neat spin on an open world game since it would prioritize developing the world in a narrative way and incentivize exploration, the thing that open world games never do. Instead, u get to murder hordes little leggy leg men and butt goblins.

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David Murray November 23, 2019 at 11:02 pm

From what I've seen, it retains a lot from their Sherlock Holmes games (such as the deduction mechanic when you pair up clues, and the piecing together of vignettes in a larger scene) which is no bad thing, but it contrasts quite sharply with the things they're doing for the first time, not least the Lovecraft theme and the more "open" world.

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holybagpipes November 23, 2019 at 11:02 pm

Looks like the game needed more time in the oven.

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